![]() ![]() Missing Citizens At times during the game, citizens of Tatsumi Port Island go missing and are taken into Tartarus. It can be accessed from the lobby inside the entrance in January. The Hall contains more powerful versions of the main game's bosses, as well as other optional foes. ![]() Hall of DoorsThe Hall of Doors, originally a separate dungeon specific to The Answer in Persona 3 FES, is now accessible in Tartarus as an optional area. Finally, players may now return to the beginning of the last floor they explored, as in Persona 4, rather than being limited to the two-way teleporters. Rather than become tired in the dungeon, party members will now become exhausted upon leaving Tartarus or returning to the lobby without being revived. Persona 3's fatigue system has also been redone. HP and SP are no longer recovered upon returning to the lobby-instead, they may be restored at the lobby save point for a price. She uses rapiers to accommodate the male protagonist's switch to her previous weapon type, streamlining weapon choice in the same way as Persona 4.Įxploration of Tartarus Several changes to the dungeon exploration in Tartarus have also been made. Additional traps and hazards have been placed on the floors to provide more challenge. ![]() The male protagonist is limited to the use of one-handed swords, while the female protagonist is able to use Naginatas and hockey-sticks.Īdditionally, Mitsuru's main weapon has been given her own category. The type of weapon equipped depends on the protagonist's gender. The main character is no longer able to equip any weapon type. Follow-up attacks are also carried over from Persona 4, allowing a character to get in a free critical strike after an enemy Shadow has been knocked prone. Also, as in Persona 4, characters are able to guard against attacks, replacing the more basic "Stand By" command, and party members can jump in and take the damage from an attack targeting the protagonist that would have otherwise been fatal. However, the player is now allowed to have full control over the party's combat actions, as was the case in Persona 4. The combat system in Persona 3 Portable is very similar to the way it appeared in previous incarnations of the game. Other additions from FES remain, however, such as additional quests, costumes, and the weapon synthesis system.Ĭombat Numerous improvements have been made to Persona 3's combat system. The Answer, the epilogue to the main story created for FES, is not included in P3P. The game instead presents these cutscenes using the in-game character models and assets however, unlike scenes that used the in-game graphics in previous releases, these cutscenes are depicted using more dynamic camera angles and there are no dialogue boxes. The animated FMV scenes from previous releases have also been replaced. A cursor is used to scroll around areas, click on characters to talk to them and navigate to other areas.Īdditionally, the presentation of cutscenes that were animated using the game engine and character models in previous versions have been replaced with character portraits on top of a static pre-rendered background. The most discernible and important difference is that all areas except the dungeon Tartarus are now drawn in 2D. Some of these changes were made due in part to the limitations of the PSP and the UMD format. Movement and exploration outside of Tartarus has been streamlined to use a point-and-click interface.Persona 3 Portable features a number of significant changes that distinguish it from its previous incarnations, the original Persona 3 and Persona 3 FES. Both releases saw release as a UMD and as a download on the PlayStation Network. The game was originally released in Japan on November 1, 2009, followed by North America on July 6, 2010. Released for the PSP, the game retells the story of the Specialized Extracurricular Execution Squad, or SEES, the group of Persona-using high school students investigating the mystery behind the Dark Hour and Tartarus. ![]()
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